Warren Spector Epic Mickey Interview
At the recent Epic Mickey event, we talk with legendary game designer Warren Spector about the process of game development, and in particular about his underlying philosophy on player choice and consequences, regardless of setting. In that regard, one of the points in Epic Mickey is to make sure that each choice the player is given actually does have consequences in the game. A choice without consequences is really kind of a waste of development effort and it’s a waste of players time. Why do it? If there’s no consequence…
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