Halo: Reach – a review and a fond farewell

A Fond Farewell When Halo: Reach was announced as a prequel, a lot of gamers expressed their concerns,making comparisons to Lucas’s critical failure with the Star Wars movie prequels.  This totally ignores that one of the defining differences between film and video games is that it’s pretty hard to make a game worse than the original.  Unless, as a developer, you’re completely phoning it in, a large part of the art of game making, as opposed to film making, is tweaking the elements of gameplay, not just making the graphics…

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