OnLive US launch set for June
Remember OnLive, the cloud gaming service that promises to handle all the computational power of video gaming at their servers, requiring only a browser plug-in (Windows & Mac) or MicroConsole? Yesterday OnLive announced that the service will officially launch for US consumers (well, the 48 contiguous States) starting June 17th during the E3 2010 show. Access to the service is $14.95 a month, although that’s on top of game rentals or purchases. There will also be lower prices if you sign up for multi-month plans, though details haven’t been announced…
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