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Assassin’s Creed Brotherhood – polished to near perfection

Before jumping into the review of Assassin’s Creed Brotherhood, here’s a little backstory.  If you haven’t played the first two games, and are one of those “don’t offend my eyes with spoilers” type, you’ve been forewarned.  Just skip ahead to where it says “The review” and you’ll be fine.  Some of this just isn’t going to make sense. A quick backstory The original Assassin’s Creed is a science fiction game, in which modern day bartender Desmond Miles is kidnapped by a company called Abstergo and strapped to a machine called…

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Assassin’s Creed Brotherhood multiplayer interview

Now that PS3 owners have had the pleasure of trying out the Assassin’s Creed Brotherhood multiplayer demo, Ubisoft has taken to showing off the different modes more openly, and discussing their plans going forward.  The main challenge in multiplayer was to find game modes that actually work with the franchise.  To keep in the spirit of the franchise, the players are actually Templars training in the Animus, running through various simulations, which represent the different multiplayer modes. We had a chance to talk with Christophe Grandjean of Ubisoft Montreal about…

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CBC’s “Pushing Buttons” – an in depth look at games and a Top 10 list

Video games have been garnering a lot more attention in the mainstream press these days, and it’s not just enraged parents groups concerned with the effects a Mature rated title is having on their 13 year old who’s playing it in the den. Today marked the launch of a new feature on the CBC website called Pushing Buttons, which over the course of the week will take an in depth look at video games and their cultural and financial impact in Canada.  Today is all about the history of games,…

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At X’10 – Assassins Creed Brotherhood brings new multiplayer mode

(or hit the YouTube version) Aleissia Laidacker from Ubisoft Montreal takes us through some of the opening of Assassins Creed Brotherhood, and chats with us about some of the new features in both single and multiplayer modes.  Ubisoft appears to have further refined and added new elements to the engine, which includes a lot more horseplay (literally), some new mission variety, and at least one multiplayer mode that they’re openly talking about. There ARE some spoilers in the video above, and after the break, so keep that in mind.

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Ubisoft Toronto to make next Splinter Cell game

Gamasutra has a great article up taking a look at the new Ubisoft Toronto studio, which includes moving development of the next Splinter Cell chapter there, as well as the challenges and opportunities inherent in going big in launching a new location. “It’s a really nice position to be in,” she explained. “Instead of starting a studio and working on small projects, Nintendo DS or portables, we’re starting out of the gate with triple-A only.” “The reason that I think that’s the right strategy is that it allows us to attract…

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