Assassin’s Creed Brotherhood multiplayer interview
Now that PS3 owners have had the pleasure of trying out the Assassin’s Creed Brotherhood multiplayer demo, Ubisoft has taken to showing off the different modes more openly, and discussing their plans going forward. The main challenge in multiplayer was to find game modes that actually work with the franchise. To keep in the spirit of the franchise, the players are actually Templars training in the Animus, running through various simulations, which represent the different multiplayer modes.
We had a chance to talk with Christophe Grandjean of Ubisoft Montreal about the game, and most specifically the multiplayer modes, and plans for future DLC. Although there’s no final number on multiplayer maps, each will be extracted from play locations from the single player game, including Venice, Florence and Rome.
For multiplayer, there are 3 types at the moment. The Wanted mode is similar to a real world ‘assassination’ type games. Each player is assigned a target, while also being hunted by another player. If you manage to kill your target, you’re assigned a new one. Alliance has players working in teams of two fulfilling contracts, while avoiding opposing teams. Finally, Hunter mode sees one player assigned to kill an NPC (non-player character), while the other players try to stop him.